Factsheet
Developer:
Planned Release Date:
TBD
Website:
Media Contact:
Stride PR for 100 Stones Interactive
Eric Pattillo – eric@stridepr.com
Platforms:
- PC/Mac (Steam)
- Consoles TBD after launch
Planned Localizations:
- English
- French
- Italian
- German
- Spanish
- Russian
- Japanese
- Chinese (Simplified)
- Korean
Description
Memory’s Reach is a first person puzzle based metroidvania.
Explore a huge, interconnected world of labyrinthian megastructures filled with alluring mysteries. Solve challenging puzzles, acquire powerful abilities, and uncover forgotten lore as you seek to reveal the legacy of a doomed civilization.
Travel to the time-lost planet Virishal and explore the desolate world of a civilization that vanished in a great cataclysm. Serene floating cities, cavernous subterranean facilities, and perilous overgrown structures hide immeasurable forgotten secrets in this puzzling metroidvania adventure.
A Huge Variety of Puzzles
Solve holographic logic puzzles, dissect complex puzzle rooms, and test yourself against large-scale meta-puzzles that require a holistic understanding of how the wider zone fits together.
A Singular, Interconnected World
Explore a complex, interconnected world that twists and turns and reconnects with itself in unexpected ways, where finding powerful new abilities grants you the means to reach previously inaccessible areas and provides new tools for solving different kinds of puzzles.
Enduring Mysteries
Scour the map for clues and examine your surroundings closely – Memory’s Reach is riddled with secret pickups, hidden rooms, and unexpected surprises. Meanwhile disguised shortcuts and obscure sequence breaks allow you to replay and crack open the game in extraordinary ways!
A Cosmic Legacy
Somewhere on Virishal is hidden the ancient treasure of the Mairi, sealed away eons ago to protect it from the great cataclysm. It’s up to you to discover the story as you go by scanning objects for lore, locating hidden relics, and piecing together scattered data fragments to uncover the devastating history of an extinct people, and reveal the legacy of a doomed civilization!
Development
Memory’s Reach is the second title from 100 Stones Interactive, the studio behind the award-winning, critically acclaimed puzzle adventure The Eyes of Ara, and label of solo developer Ben Droste, a 20+ year industry veteran with credits including games in the Star Wars and Spyro the Dragon franchises.
“I love games with twisting, labyrinthian worlds filled with endless mysteries,” said Droste. “With Memory’s Reach I want to combine this with a puzzle-focused experience that challenges players to dig deep into the game and discover all its secrets.”
Memory’s Reach reveals its mysteries on PC and Mac via Steam.
Video
Demo Trailer (2025)
Memory's Reach - 2025 Demo Trailer - YouTube
Memory's Reach - 2025 Demo Trailer 100 Stones Interactive
100 Stones Interactive239 subscribers
Download trailer in 4K (381MB) Download trailer in HD (106MB)
Zone Preview Trailer – Kogil Rainforest (2024)
Memory's Reach Zone Preview: Kogil Rainforest - YouTube
Memory's Reach Zone Preview: Kogil Rainforest 100 Stones Interactive
100 Stones Interactive239 subscribers
Download trailer in 2K (219MB)
Latest Screenshots
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Download Screenshot collection in HD (44MB) Download Screenshot collection in 4K (142MB)
Animated Gifs
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Download Gif Collection (65MB)
Game Logo & Key Art
Awards and Recognition
PAX Indie Showcase
PAX Aus, 2025
PAX Rising Showcase
PAX East, 2024
The ANZ Indie Showcase
Summer Edition, 2024
Games Festival Official Selection
SXSW Sydney 2023
Quotes
“A Metroid Prime with no combat, thoughtful puzzles and an interesting story? Hook it into my veins. I played Memory’s Reach on Friday and it remained my game of PAX for the remainder of the show.”
Kotaku AU – PAX Aus 2023: Renee’s Annual Indie Roundup
“For those that love the Metroid style of slowly expanding a map and doubling back with upgraded abilities, Memory’s Reach can scratch that itch. It’s also got some of the most striking 3D visuals of any game at the show.”
Kotaku AU – PAX Aus 2023: David’s Indie Demo Picks
Development Credits & Collaborators
Ben Droste
Creative Director and Development Lead, 100 Stones Interactive
Supertonic
Music (Reveal Trailer) & Sound Design (Game and Reveal Trailer)
Angela Little
https://angelalittlemusic.com/
Composer
Samara-Jade Sendek
Narrative Designer
Michael Fitzhywel
https://www.artstation.com/pantmonger
Key Art, concept art
Jeremy Hamilton
Game Logo and UI Design
Stride PR
Grant Funding provided by
Screen Australia