Factsheet

Developer:

100 Stones Interactive

Planned Release Date:

TBD

Website:

https://www.memorysreach.com/

Media Contact:

Stride PR for 100 Stones Interactive

Eric Pattillo – eric@stridepr.com

Platforms:

Planned Localizations:

  • English
  • French
  • Italian
  • German
  • Spanish
  • Russian
  • Japanese
  • Chinese (Simplified)
  • Korean

Description

Memory’s Reach is a first person puzzle based metroidvania.

Explore a huge, interconnected world of labyrinthian megastructures filled with alluring mysteries. Solve challenging puzzles, acquire powerful abilities, and uncover forgotten lore as you seek to reveal the legacy of a doomed civilization.

Travel to the time-lost planet Virishal and explore the desolate world of a civilization that vanished in a great cataclysm. Serene floating cities, cavernous subterranean facilities, and perilous overgrown structures hide immeasurable forgotten secrets in this puzzling metroidvania adventure.

A Huge Variety of Puzzles

Solve holographic logic puzzles, dissect complex puzzle rooms, and test yourself against large-scale meta-puzzles that require a holistic understanding of how the wider zone fits together.

A Singular, Interconnected World

Explore a complex, interconnected world that twists and turns and reconnects with itself in unexpected ways, where finding powerful new abilities grants you the means to reach previously inaccessible areas and provides new tools for solving different kinds of puzzles.

Enduring Mysteries

Scour the map for clues and examine your surroundings closely – Memory’s Reach is riddled with secret pickups, hidden rooms, and unexpected surprises. Meanwhile disguised shortcuts and obscure sequence breaks allow you to replay and crack open the game in extraordinary ways!

A Cosmic Legacy

Somewhere on Virishal is hidden the ancient treasure of the Mairi, sealed away eons ago to protect it from the great cataclysm. It’s up to you to discover the story as you go by scanning objects for lore, locating hidden relics, and piecing together scattered data fragments to uncover the devastating history of an extinct people, and reveal the legacy of a doomed civilization!

Development

Memory’s Reach is the second title from 100 Stones Interactive, the studio behind the award-winning, critically acclaimed puzzle adventure The Eyes of Ara, and label of solo developer Ben Droste, a 20+ year industry veteran with credits including games in the Star Wars and Spyro the Dragon franchises.

“I love games with twisting, labyrinthian worlds filled with endless mysteries,” said Droste. “With Memory’s Reach I want to combine this with a puzzle-focused experience that challenges players to dig deep into the game and discover all its secrets.”

Memory’s Reach reveals its mysteries on PC and Mac via Steam.

Video

Demo Trailer (2025)

Memory's Reach - 2025 Demo Trailer - YouTube

Memory's Reach - 2025 Demo Trailer 100 Stones Interactive

100 Stones Interactive239 subscribers

Download trailer in 4K (381MB) Download trailer in HD (106MB)

Zone Preview Trailer – Kogil Rainforest (2024)

Memory's Reach Zone Preview: Kogil Rainforest - YouTube

Memory's Reach Zone Preview: Kogil Rainforest 100 Stones Interactive

100 Stones Interactive239 subscribers

Download trailer in 2K (219MB)

Latest Screenshots

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Download Screenshot collection in HD (44MB) Download Screenshot collection in 4K (142MB)

Animated Gifs

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Download Gif Collection (65MB)

Game Logo & Key Art

Download Logo & Key Art files

Awards and Recognition

PAX Indie Showcase

PAX Aus, 2025

PAX Rising Showcase

PAX East, 2024

The ANZ Indie Showcase

Summer Edition, 2024

Games Festival Official Selection

SXSW Sydney 2023

Quotes

“A Metroid Prime with no combat, thoughtful puzzles and an interesting story? Hook it into my veins. I played Memory’s Reach on Friday and it remained my game of PAX for the remainder of the show.”

Kotaku AU – PAX Aus 2023: Renee’s Annual Indie Roundup

“For those that love the Metroid style of slowly expanding a map and doubling back with upgraded abilities, Memory’s Reach can scratch that itch. It’s also got some of the most striking 3D visuals of any game at the show.”

Kotaku AU – PAX Aus 2023: David’s Indie Demo Picks

Development Credits & Collaborators

Ben Droste

Creative Director and Development Lead, 100 Stones Interactive

Supertonic

https://supertonic.au/

Music (Reveal Trailer) & Sound Design (Game and Reveal Trailer)

Angela Little

https://angelalittlemusic.com/

Composer

Samara-Jade Sendek

https://samjaysendek.com/

Narrative Designer

Michael Fitzhywel

https://www.artstation.com/pantmonger

Key Art, concept art

Jeremy Hamilton

Game Logo and UI Design

Stride PR

https://www.stridepr.com/

Grant Funding provided by

Screen Australia